The bum end of the old girl, note the secret room accessed from a panel in the storage bay, useful for those 'specialist' types of cargo when you don't want Imperial inspectors sticking their hooters in! Bunk room also has access to an additional security shielded living quarter when you need to transport the more 'interesting' characters around the galaxy. Looks like we just caught Chewie looking all smug after winning anothe game of Dejarik! |
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There are several different ways to get to the same place which means RPG within the old bird should throw up a lot of interesting situations, one of the reasons I added a few internal doors means you will have the option to break them/slice them or work out anothe fun way to gain access or stop entry! The ramp is actually powered by a motor and lights up when lowered, looks pretty cool but the troopers are still a bit wary of what might be lurking around up there! I also added a drop cargo ramp that simply slides underneath the rear of the ship. Again this adds another point of interest to the RPG element along with the hover bike and cargo skiff, have the gear will travel, no job too small, big or illegal! |
The cockpit, the figures are not fixed permenantly as I intend to replace them with player characters and such, all adds to the immersion factor :) I dispensed with the crappy 2D stickers in the gunners bay and sratched up some little 3D panels for a better look Better view of that secret passenger bunk room, few supplies come free with transport charge for those longer than normal jouneys ;) |
Few more random pics, crew chill out playing a game of Legion on possibly the smallest table in the Galaxy! |
The 'Grumpy Tyke' pulls into space port to a hostile Imperial reception. maybe we shouldn't have palmed those dodgy dvd players onto Vader last visit! |
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